GTO+ Node Locking
Posted by Holstein192
Posted by
Holstein192
posted in
Low Stakes
GTO+ Node Locking
Hi Guys,
I've been using the GTO+ node locking feature to try and design an exploitative strategy but not sure if I'm using it correctly.
The scenario I'm looking at is where I raise the turn and then fire the river. The villain is calling turn raise too much but over folding river where I can make auto profit with any two cards. With air hands obviously I will take this line but I wanted to find out how other parts of our range would be played given the villain profile.
For simplicity sake first I locked villains turn call range to 100% and then villains river folding range to 100% and then run the solver again. My range however was still showing we fold some hands on the turn which can't be right.
Is this the correct way to use the node lock feature? Can you node lock properly on multiple streets? Will it make adjustments on earlier streets given the fact you lock a later street?
Any help would be appreciated.
Loading 3 Comments...
How many rivers have you locked? The turn strategy isn't going to change if you only lock one river. For every turn you have 48 different possible rivers, so you would need to lock a decent amount of rivers to see an effect on turn strategy.
That's a point actually, I've only locked one river. Would I need to lock them all individually then or is there an easier way around it? Like grouping certain river cards etc.
Imo you should actually work on your understanding of fundamentals before you continue down this path. The fact that you expected turn to change from locking one river shows that you still don't quite understand how EVs work.
But to answer your question, I can't speak for GTO+ cuz I don't use it. I know that Pio Solver automatically locks strategically equivalent cards, which is a nice feature. But thats all. Most of the time, if you want an accurate exploitative adjusment for turns and rivers, you will have to node lock many cards. You obviously don't need to lock all to arrive at a conclusion tho. Sometimes, after locking a few different runouts you can already see the incentive shifting strategic options
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