GTO+ Node Locking

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GTO+ Node Locking

Hi Guys,

I've been using the GTO+ node locking feature to try and design an exploitative strategy but not sure if I'm using it correctly.

The scenario I'm looking at is where I raise the turn and then fire the river. The villain is calling turn raise too much but over folding river where I can make auto profit with any two cards. With air hands obviously I will take this line but I wanted to find out how other parts of our range would be played given the villain profile.

For simplicity sake first I locked villains turn call range to 100% and then villains river folding range to 100% and then run the solver again. My range however was still showing we fold some hands on the turn which can't be right.

Is this the correct way to use the node lock feature? Can you node lock properly on multiple streets? Will it make adjustments on earlier streets given the fact you lock a later street?

Any help would be appreciated.

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