nbpkr
2 points
Hey NastyNatalia, I saw that too, when he said he might study an hour or two to run some simulations and that's what I was wondering about. Fedor Holz also talks a lot about using simulation s/w and that it helps improve your game. I would guess on their level it should be something like Flopzilla or GTO s/w like Piosolver or Simplepostflop.
June 29, 2016 | 6:38 a.m.
Last hand of the video vs Pendos I think he can float out of position knowing your range does not always have to consist of Axs, I agree with what you said on his range but I still think that he can float heaps of hands like suited gappers/connectors t9s 98s 87s... etc for backdoors...
Basically as an active and loose player as already noticed in the video Pendos can very well rep an Ace. Im not saying that calling there is +Ev though. I think it comes down to game flow, how your opponent views you there, icm considerations etc. Sometimes you just have that feeling if the player is capable of bluffing in certain spots or no, so I guess you decided to fold there feeling that there was no bluffing there.
Hey guys, I would prefer to see more videos about using s/w for online poker.
The theory and practise in real games for example, starting from something simple like building your own customised HUD in pt4 or hm2. Then how to analyze and apply your review hands in Flopzilla. Also, how to use and analyze hands in gto s/w(piosolver or simplepostflop) and get most of it. I havent seen a single video about that. A lot of poker players are lazy and get intimidated when it comes down to studying and doing it properly and using your time the right way, including me. Some players dont have a big circle of friends and just there by their own.
I play a lot of poker but when it comes down to studying I dont know where to start and how to start. Im pretty good in poker I would say but I know more +ev spots just on sheer experience and volume I have played, but I dont know the numbers and what could be the most +ev play based on running simulations and math.
Right now, Im interested in using Piosolver and applying to my game effectively, but when I open it I just get confused and intimidated from the first look of it. I would appreciate a lot if someone posts some easy ti digest videos on it. Cheers, guys!
June 29, 2016 | 6:51 a.m.