I think we have very high expectations from Uri's first two videos. This one couldn't match up to those, but is good if judged in a vacuum. At least, that's how the experience felt to me.
Is it possible that KQ high gets called more often when deep also because the river goes x x more often? Would make sense given that the EV of floating turn mostly comes from getting to showdown vs worse hands.
I'd suspect that would be part of it. Of course, we also stand to potentially make more when we happen to hit the nuts and cooler our opponent. That doesn't happen often, but is worth a lot when it does.
I'd assume both contribute to the EV. Good observation QYang!
could you leave the Sim details in the comments section please? It would be a lot easier if you wanted us to check out other flops if we are comparing 'apples to apples'...
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I'm excited about your videos, but this one left me ... unsatisfied. Can't totally pinpoint why, maybe not enough new info for me personally
Just a lil' imo. Looking forward to the next one.
I think we have very high expectations from Uri's first two videos. This one couldn't match up to those, but is good if judged in a vacuum. At least, that's how the experience felt to me.
Thanks Uri, good video. Similar to how I play around with PIO in general, but having a smarter person in the room is always helpful. :)
Nice video!
Is it possible that KQ high gets called more often when deep also because the river goes x x more often? Would make sense given that the EV of floating turn mostly comes from getting to showdown vs worse hands.
I'd suspect that would be part of it. Of course, we also stand to potentially make more when we happen to hit the nuts and cooler our opponent. That doesn't happen often, but is worth a lot when it does.
I'd assume both contribute to the EV. Good observation QYang!
Uri,
could you leave the Sim details in the comments section please? It would be a lot easier if you wanted us to check out other flops if we are comparing 'apples to apples'...
thanks
TK
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