Impressive how much work you put into the exploit part.I do/know probably around 80% of the things you mention intuitively, but seeing you go over even the smallest details and adjustments in depth, makes me realize the value of writing it all down and skimming trough it from time to time as a reminder. Great series, definitely gonna rewatch from the beginning after the last part and take more notes/try to incorporate the things i've been missing out on, in my own game.
Yeah tbh, sometimes I felt that the information I presented was a bit too basic, because everyone knows that if a donkbet is weak you should bluffraise a lot. But I think really consistently observing and processing all kinds of information and using that information to find out how your opponent is approaching the game and identifying opportunities to exploit him is something that is waaay more difficult (and hopefully this video series helped to make this a bit easier)
Great series, definitely gonna rewatch from the beginning after the last part and take more notes/try to incorporate the things i've been missing out on, in my own game.
Very great series! Watched first four parts so far. Hoping some of the Elite instructors are taking notes on how this series was done.
This is a perfect example of how a video series should be made. Very detailed, organized, and you take one concept and analyze it very effectively. Brilliant insight and very well done.
Yeah, that is pretty much the bottom of my range, and although I've some notes (I didn't check them in-game I believe), I feel without too many reads this is probably better folded. I don't think I would fold 76o/86s though.
How do you define the difference between a good hyper aggressive player like Isildur1 and a bad aggressive recreational player? They both bluff alot, they both put you in difficult spots so i don't know. I find the bad ones to be very stationy.
This should be pretty obvious, but good aggression means being aggressive in good spots and with good ranges, where bad aggression is just simply being aggressive in bad spots with bad ranges. I think the most important thing that differentiate good aggressive players and bad aggressive players is the logic, thought processes and decision making they apply for their aggression.
Good aggression usually involves a lot of good logic, where bad aggression is just randomly being aggressive just to be aggressive. So for example, good aggressive players know very well when someone is capped and weak and take full advantage of it, where bad aggressive players do it more randomly and based on their own hand strength and because they just like to run big bluffs.
Another thing good aggressive opponents do better is staying observant who is adjusting and who is not, and adjust accordingly, where bad aggressive players are not that flexible and keep being aggressive despite their opposition or change in dynamics.
Also, like you said, bad aggressive opponents are usually very stationary where I think good aggressive players mix up their game very well between making herocalls, but also herofolds. They just analyze the spots they are in much better and know which spots players are under or overbluffing and/or use their reads to decide whether to herocall or herofold.
Mentally good aggressive are also more stabile because even if their aggression didn´t work out, they know their logic was good and think about adjustments to make, where bad aggressive players are more likely to be annoyed and spazz the next time.
This is obviously a generalization and in practice the specifics will differ from player to player - but hopefully this was helpful for you.
Very nice video! Never knew about the "cbet turn" statistic.
Using your second example: If someone is cbetting flop 75% of time and turn around 30% should we always try to exploit this by betting turn AND river/ or checking turn betting big on river? Should we ever check back turn and river in this spot?
How big of a factor should board texture be in this scenario? This is assuming we have stats and already seen a few hands where they cbet flop and fold frequently to a turn or river bet.
Any other good stats to add for cbets? I added "cbet turn" but could not find "delayed cbet". My understanding is that "cbet turn" incorporates flop cbets, while "delayed cbet "means they check the flop and then bet turn. Can't find "delayed cbet" on PT though.
Sorry for not getting back to you earlier, missed this one.
Yeah you can defininitely be very exploitable here OTT when you get checked to. For example, if you know your opponent if check-folding a ton OTT after cbetting OTF, we can decide to check back strong hands and bet with our bluffs. That way villain might still bluff river vs our strong range as most of villains range for checking OTT is weak. Also by exploitatively checking back turn with made hands villain can river some hands with decent SDV. I think in general it is better to make this kind of play on boards where our opponent isn´t likely to improve that much with most of his range if we check back turn exploitatively (meaning you don't risk that much by giving villain a free card). Example might be having AJ on A522.
I don't know about the delayed cbet stat in PT tbh, I know that HM has it for sure.
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1st like!
Vid says MTT in the list but it's cash.
Fixed, thanks.
Impressive how much work you put into the exploit part.I do/know probably around 80% of the things you mention intuitively, but seeing you go over even the smallest details and adjustments in depth, makes me realize the value of writing it all down and skimming trough it from time to time as a reminder. Great series, definitely gonna rewatch from the beginning after the last part and take more notes/try to incorporate the things i've been missing out on, in my own game.
Hey thanks, appreciate it a lot!
Yeah tbh, sometimes I felt that the information I presented was a bit too basic, because everyone knows that if a donkbet is weak you should bluffraise a lot. But I think really consistently observing and processing all kinds of information and using that information to find out how your opponent is approaching the game and identifying opportunities to exploit him is something that is waaay more difficult (and hopefully this video series helped to make this a bit easier)
+1 to what Sprince said, especially,
TYVM DjuNKeLL!
Good vid
Very great series! Watched first four parts so far. Hoping some of the Elite instructors are taking notes on how this series was done.
This is a perfect example of how a video series should be made. Very detailed, organized, and you take one concept and analyze it very effectively. Brilliant insight and very well done.
my thought is a copy paste of jerseygrinder23 comment
Hah thanks, really appreciate it!!
50:53 86o iso CO vs UTG seems too wide?
We only have 3 hands on villain.
Yeah, that is pretty much the bottom of my range, and although I've some notes (I didn't check them in-game I believe), I feel without too many reads this is probably better folded. I don't think I would fold 76o/86s though.
How do you define the difference between a good hyper aggressive player like Isildur1 and a bad aggressive recreational player? They both bluff alot, they both put you in difficult spots so i don't know. I find the bad ones to be very stationy.
This should be pretty obvious, but good aggression means being aggressive in good spots and with good ranges, where bad aggression is just simply being aggressive in bad spots with bad ranges. I think the most important thing that differentiate good aggressive players and bad aggressive players is the logic, thought processes and decision making they apply for their aggression.
Good aggression usually involves a lot of good logic, where bad aggression is just randomly being aggressive just to be aggressive. So for example, good aggressive players know very well when someone is capped and weak and take full advantage of it, where bad aggressive players do it more randomly and based on their own hand strength and because they just like to run big bluffs.
Another thing good aggressive opponents do better is staying observant who is adjusting and who is not, and adjust accordingly, where bad aggressive players are not that flexible and keep being aggressive despite their opposition or change in dynamics.
Also, like you said, bad aggressive opponents are usually very stationary where I think good aggressive players mix up their game very well between making herocalls, but also herofolds. They just analyze the spots they are in much better and know which spots players are under or overbluffing and/or use their reads to decide whether to herocall or herofold.
Mentally good aggressive are also more stabile because even if their aggression didn´t work out, they know their logic was good and think about adjustments to make, where bad aggressive players are more likely to be annoyed and spazz the next time.
This is obviously a generalization and in practice the specifics will differ from player to player - but hopefully this was helpful for you.
Very nice video! Never knew about the "cbet turn" statistic.
Using your second example: If someone is cbetting flop 75% of time and turn around 30% should we always try to exploit this by betting turn AND river/ or checking turn betting big on river? Should we ever check back turn and river in this spot?
How big of a factor should board texture be in this scenario? This is assuming we have stats and already seen a few hands where they cbet flop and fold frequently to a turn or river bet.
Any other good stats to add for cbets? I added "cbet turn" but could not find "delayed cbet". My understanding is that "cbet turn" incorporates flop cbets, while "delayed cbet "means they check the flop and then bet turn. Can't find "delayed cbet" on PT though.
Hey,
Sorry for not getting back to you earlier, missed this one.
Yeah you can defininitely be very exploitable here OTT when you get checked to. For example, if you know your opponent if check-folding a ton OTT after cbetting OTF, we can decide to check back strong hands and bet with our bluffs. That way villain might still bluff river vs our strong range as most of villains range for checking OTT is weak. Also by exploitatively checking back turn with made hands villain can river some hands with decent SDV. I think in general it is better to make this kind of play on boards where our opponent isn´t likely to improve that much with most of his range if we check back turn exploitatively (meaning you don't risk that much by giving villain a free card). Example might be having AJ on A522.
I don't know about the delayed cbet stat in PT tbh, I know that HM has it for sure.
Series pretty good so far. I got 4 pages of notes and a ton of work to do out side of the table
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