HUPLO: The Difficulty of Turn CBets

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HUPLO: The Difficulty of Turn CBets

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Phil Galfond

Elite Pro

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HUPLO: The Difficulty of Turn CBets

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Phil Galfond

POSTED Aug 10, 2020

Phil Galfond loads up the Vision software and examines turn Cbet strategy for both players and how to play this often tricky spot.

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squash34 4 years, 7 months ago

I have liked pretty much all the vision content. I personally like vision content that either uses it while reviewing hands in a replier or like you are doing here, Phil. I am not as big of a fan of the game reviews that pause in a few different spots to jump into vision. It's not that it's bad, I just prefer more the other way.
As far as you worried about it coming off as shameless plugging of your product, I don't think many would feel that way. It's not like vision practice/review videos are the only PLO content being done. Moreover, it's some pretty high value content imo.

Tree Poker 4 years, 7 months ago

I really like how you discuss possible exploitative strategies against weaker opponents. This just adds to my overall understanding of PLO. I do like vision, but I am a big believer in having a solid workable strategy with simplifications in a game as complex as PLO.

Tarpon85 4 years, 7 months ago

Another great video Phil! I love how you try and simplify the strats as far as you can and lop off the very low incidence plays like when the solver wants to use 1/2 pot 7% of the time etc. Its very hard for my mere mortal brain to comprehend, like in the J974xhh example, that the solver will call random hands like T985 over T8 with a heart blocker bc in practice im just not calling the T98 with enough of a plan to lead on all 9 rivers etc but clearly im lighting some money on fire. And also, I understand that its trying to teach us to fire with a more heavily weighted freq with the 3 of a suit of the bdfd that missed because it blocks some of their continues even when it doesnt come in but once again in practice i just dont implement this into my game because my opponents are already so unbalanced and light years from perfect. Very mind expanding to think about though and i'll start adding weight to barreling when this comes up in game. Side note, do you use an RNG while you play HU to help randomize your close spots? Thanks again and please try and implement some practice mode next time after you review a concept to see how it shakes out pragmatically.

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