I think it would be awesome if you or another coach who uses monker could do a beginners guide video on how to use monker. Not sure if it's just me, but it seems super hard to use, ive already wasted hours trying and failing to use it and the FAQ on their website isn't much help.
And keep up the good work, ive not skipped any of your videos yet, they are very good.
I think the problem I'd have with making such a video is that it would potentially give the impression that I'm setting myself up as an expert, or at least an authority, on the technical side of using Monker, and I definitely think there are others out there whose knowledge dwarfs my own. I'm currently editing pt2 of this series, what I can do is work in a quick "how to" for a simple postflop sim which may potentially spark some ideas for you or what I'm sure are the many others in your position and help jumpstart your own work.
this video was GOLD. I think we all loved it. what I especially like is the switching around of flop & turn texture to illustrate your point of how OOP probe % changes. I also very much enjoyed the tips you gave on how you query monker for an entire hand class to see the overall strategy. PHIL KEEP THIS MAN ON BOARD!!
hey, I have a pretty standard dedicated server, when you use the "load one street" function as I do to navigate speedily from one sim to another it for some reason shows as running at an incredibly fast rate.
Richard!!! i dont even play PLO but hearing you for 15 minutes was enought for understund the complexity of the game and the great value you can gain for take the thing you taked under consideration in diferents scenarios!!
So you gain one follower just to enjoy to hear about your thinking process! ty and keep going :D
Have you played around with ICM option in MS? It heeds a warning that it hasnt been well tested.
I dont play many MTT but I found myself interested and very unclear about how 10bb stacks should play in ICM heavily dictated spots, near the bubble.
Richard Gryko Catching up on some of these with WSOP around the corner. Great content. For the main focus hand, is his JJ blockers bluff on the river really a mistake if opponents are actually folding some 9-6 and similar combos? I know monker has his exact combo as a check back 100% but I'm assuming that's because it believes hands around your relative hand strength are calling at an extremely high frequency. I'm not sure what % you used for randomizing, but if a 2/3 pot bet gets players to fold your hand 40% of the time and worse at an even higher frequency it may be a correct exploitative bluff
if the deviation hes looking to exploit is that im folding more straight no club & close equivalent bluffcatchers than I should be, then bluffing pretty much anything becomes some amount better, but I think the largest ev boost would be for hands with straight & pair blockers but less showdown value, eg AdQc98. Since he likely doesnt have a ton of those the question would become, is my deviation large enough to justify an adjustment sufficiently large that he hasnt run out of better combos by the time he gets to hands like his? this precise combo would be one of the first to get switched from chk to bet (club, two straight blockers, no diamond, board pair), so its certainly possible, you could nodelock to get a definitive answer.
The Ac7c48 on 3c4hTc board seems like a clear check/call at SPR 10?
Check raising range here with NFD seems like you would need a backdoor flush draw and/or gutshot to go with it?
Looked at some sims on similar textures - solver seems to mix in some leads and whn chks mixes XC/XR pretty evenly. IP should be pretty light in high equity hands on this texture so my blockers to both sets and nutted draws likely mean I want to play this hand type with pretty high overall aggression (accounting for transition from Solverland to Real World and what that usually means for EVs of various common lines).
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I think this is a great vid, found it really interesting. Great work.
hey, thanks, given how many of your videos ive grinded thats great to hear.
this was incredible makes me want to get back to PLO
glad ive done my part to grow the game :)
Great video,really like this format!
I think it would be awesome if you or another coach who uses monker could do a beginners guide video on how to use monker. Not sure if it's just me, but it seems super hard to use, ive already wasted hours trying and failing to use it and the FAQ on their website isn't much help.
And keep up the good work, ive not skipped any of your videos yet, they are very good.
hey,
I think the problem I'd have with making such a video is that it would potentially give the impression that I'm setting myself up as an expert, or at least an authority, on the technical side of using Monker, and I definitely think there are others out there whose knowledge dwarfs my own. I'm currently editing pt2 of this series, what I can do is work in a quick "how to" for a simple postflop sim which may potentially spark some ideas for you or what I'm sure are the many others in your position and help jumpstart your own work.
also, thanks :)
+1 any help would be much appreciated
this video was GOLD. I think we all loved it. what I especially like is the switching around of flop & turn texture to illustrate your point of how OOP probe % changes. I also very much enjoyed the tips you gave on how you query monker for an entire hand class to see the overall strategy. PHIL KEEP THIS MAN ON BOARD!!
bump for Phil...:p but seriously, thanks a lot, its really nice to get such positive feedback.
Great video! Thank you Richard!
Hey Richard what engine/virtual machine do you use to get monker running so fast??!
hey, I have a pretty standard dedicated server, when you use the "load one street" function as I do to navigate speedily from one sim to another it for some reason shows as running at an incredibly fast rate.
Richard!!! i dont even play PLO but hearing you for 15 minutes was enought for understund the complexity of the game and the great value you can gain for take the thing you taked under consideration in diferents scenarios!!
So you gain one follower just to enjoy to hear about your thinking process! ty and keep going :D
awesome :), thanks very much for the kind words.
Have you played around with ICM option in MS? It heeds a warning that it hasnt been well tested.
I dont play many MTT but I found myself interested and very unclear about how 10bb stacks should play in ICM heavily dictated spots, near the bubble.
Richard Gryko Catching up on some of these with WSOP around the corner. Great content. For the main focus hand, is his JJ blockers bluff on the river really a mistake if opponents are actually folding some 9-6 and similar combos? I know monker has his exact combo as a check back 100% but I'm assuming that's because it believes hands around your relative hand strength are calling at an extremely high frequency. I'm not sure what % you used for randomizing, but if a 2/3 pot bet gets players to fold your hand 40% of the time and worse at an even higher frequency it may be a correct exploitative bluff
if the deviation hes looking to exploit is that im folding more straight no club & close equivalent bluffcatchers than I should be, then bluffing pretty much anything becomes some amount better, but I think the largest ev boost would be for hands with straight & pair blockers but less showdown value, eg AdQc98. Since he likely doesnt have a ton of those the question would become, is my deviation large enough to justify an adjustment sufficiently large that he hasnt run out of better combos by the time he gets to hands like his? this precise combo would be one of the first to get switched from chk to bet (club, two straight blockers, no diamond, board pair), so its certainly possible, you could nodelock to get a definitive answer.
The Ac7c48 on 3c4hTc board seems like a clear check/call at SPR 10?
Check raising range here with NFD seems like you would need a backdoor flush draw and/or gutshot to go with it?
Looked at some sims on similar textures - solver seems to mix in some leads and whn chks mixes XC/XR pretty evenly. IP should be pretty light in high equity hands on this texture so my blockers to both sets and nutted draws likely mean I want to play this hand type with pretty high overall aggression (accounting for transition from Solverland to Real World and what that usually means for EVs of various common lines).
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