Nice video Phil, I enjoyed the somewhat 'honest' session. Nice to see that you also get mixed up in too many games and are not always playing your A-game haha. :-)
@4:20 bottom right. You say "need to defend half my range, more or less" with your bluff catcher.
I find myself getting hung up on the math here in understanding this, here is where I got to.
Say we assume villain is balanced. Then he needs to have 1/3 bluffs and 2/3 value to make us indifferent from calling or folding? So far so good? I'm not even sure?
So if we take your strategy of defending half your range. We end up with the following:
50% of the time Villain wins pot(p). = 0.5p (the times when we fold)
16.6% (1/3 of 50%) Villain loses -p = -0.16p (when we call and he was bluffing)
34.4% (2/3 of 50%) Villain wins 2p = 2/3p (when we call and he was vbetting)
Sum them and villain is winning 1p in this spot!
I feel like I've botched this horribly, but hopefully someone can shed some light on this and it will serve a purpose.
You're correct! If our villian has a perfectly balanced betting range (and we can't beat any of this value bets), then calling with our bluffcatchers is neutral EV (aka worth 0% pot), which leaves him with 100% pot.
Of course, in almost all situations villain either needs to check a number of hands or be terribly unbalanced, and he is doing much worse than capturing the full pot with his checking range.
The important thing to note is that villain can't do anything to improve upon the strategy you outlined (unless he has more hands that should be value bet or a number of small disclaimers like this). Regardless of how often he wants to bluff, he never captures more than 1x pot.
We also can't improve our expectation of 0% pot against the range he's betting, regardless of what we do.
The easiest way to look at this to start from villain's shoes.
Ask yourself how often does his pot sized bluff have to work to break even. In MOP they call this value a (actually alpha).
a= risk/(risk+reward)
So in this scenario:
a=1P/(1P+1P)
a=P/2P
a=1/2
Then, the amount of our range that we must defend is (1-a ) because we have to defend 100% of our range (1), minus how ever much he needs to break even (a).
When the value is pot, a= (1-a)=0.5
If you start by solving for "a" given the %pot (which is easier than jumping straight to what % of ur range u have to defend) using a=risk/(risk+reward), then getting from there to your own % is easy. --> Just subtract that value from 1.
People always confuse this math (which is separate but related to) "what does villain's range composition need to look like in order for my bluffcatcher's to break even".
That's really just an EV equation.
In this equation below, x denotes how often we win against his pot size bet, 2 is how many pot size bets we win when we do win (his 1PSB+ the 1PSB in the pot). (1-x) expresses how often we lose (strictly speaking it's "all the time minus the times we win"), and -1 represents how much we lose (our 1PSB that we called with).
You can then just solve for x after you substitute a value in for EV (in this case, we want to break even so we set EV--> 0.) if you're dealing with ICM or w/e you could set EV > 0.
EV= x(2)+ (1-x)(-1)
0=2x-1+x
-3x=-1
x=1/3
(1-x)=(1-1/3)
(1-x)=2/3
Remember we let x denote how often we needed to win and (1-x) denote how often we can lose.
Hey Phil .. As usual, awesome vid.. Very interested to know your thought process at 39:00 when you almost snap folded QTJ7 on the button against an early position raise .. Isnt this the kind of hand we want to be calling considering its playability post flop against an EP. Would you have called with a hand like 78TJ? I often face this struggle of deciding hands that are so called 'callable' in position against opponents that are opening wide imo. Thoughts please :)
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wow <3 thanks Phil :D
Very good video.I like the pace and the variety.
Nice video Phil, I enjoyed the somewhat 'honest' session. Nice to see that you also get mixed up in too many games and are not always playing your A-game haha. :-)
@4:20 bottom right. You say "need to defend half my range, more or less" with your bluff catcher.
I find myself getting hung up on the math here in understanding this, here is where I got to.
Say we assume villain is balanced. Then he needs to have 1/3 bluffs and 2/3 value to make us indifferent from calling or folding? So far so good? I'm not even sure?
So if we take your strategy of defending half your range. We end up with the following:
50% of the time Villain wins pot(p). = 0.5p (the times when we fold)
16.6% (1/3 of 50%) Villain loses -p = -0.16p (when we call and he was bluffing)
34.4% (2/3 of 50%) Villain wins 2p = 2/3p (when we call and he was vbetting)
Sum them and villain is winning 1p in this spot!
I feel like I've botched this horribly, but hopefully someone can shed some light on this and it will serve a purpose.
Cheers.
You're correct! If our villian has a perfectly balanced betting range (and we can't beat any of this value bets), then calling with our bluffcatchers is neutral EV (aka worth 0% pot), which leaves him with 100% pot.
Of course, in almost all situations villain either needs to check a number of hands or be terribly unbalanced, and he is doing much worse than capturing the full pot with his checking range.
The important thing to note is that villain can't do anything to improve upon the strategy you outlined (unless he has more hands that should be value bet or a number of small disclaimers like this). Regardless of how often he wants to bluff, he never captures more than 1x pot.
We also can't improve our expectation of 0% pot against the range he's betting, regardless of what we do.
The easiest way to look at this to start from villain's shoes.
Ask yourself how often does his pot sized bluff have to work to break even. In MOP they call this value a (actually alpha).
a= risk/(risk+reward)
So in this scenario:
a=1P/(1P+1P)
a=P/2P
a=1/2
Then, the amount of our range that we must defend is (1-a ) because we have to defend 100% of our range (1), minus how ever much he needs to break even (a).
When the value is pot, a= (1-a)=0.5
If you start by solving for "a" given the %pot (which is easier than jumping straight to what % of ur range u have to defend) using a=risk/(risk+reward), then getting from there to your own % is easy. --> Just subtract that value from 1.
People always confuse this math (which is separate but related to) "what does villain's range composition need to look like in order for my bluffcatcher's to break even".
That's really just an EV equation.
In this equation below, x denotes how often we win against his pot size bet, 2 is how many pot size bets we win when we do win (his 1PSB+ the 1PSB in the pot). (1-x) expresses how often we lose (strictly speaking it's "all the time minus the times we win"), and -1 represents how much we lose (our 1PSB that we called with).
You can then just solve for x after you substitute a value in for EV (in this case, we want to break even so we set EV--> 0.) if you're dealing with ICM or w/e you could set EV > 0.
EV= x(2)+ (1-x)(-1)
0=2x-1+x
-3x=-1
x=1/3
(1-x)=(1-1/3)
(1-x)=2/3
Remember we let x denote how often we needed to win and (1-x) denote how often we can lose.
Their values are:
x=1/3
(1-x)=2/3
So we can win only 1/3 of the time to break even.
Amazing.
Thank you very much RIO pros for your great responses. I'm so glad I made my post.
Happy grinding!
Later.
Hey Phil .. As usual, awesome vid.. Very interested to know your thought process at 39:00 when you almost snap folded QTJ7 on the button against an early position raise .. Isnt this the kind of hand we want to be calling considering its playability post flop against an EP. Would you have called with a hand like 78TJ? I often face this struggle of deciding hands that are so called 'callable' in position against opponents that are opening wide imo. Thoughts please :)
folding KcQc86 on the ante table in the top right at 22:00 is definitely a misclick right?
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