Range construction OOP, specifically what we do with SDV hands

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Range construction OOP, specifically what we do with SDV hands

Hero has TcTd in SB.  BB is unknown.

Flop comes down Qs 3h 6s

Okay, so what is our thought process behind constructing ranges in this super standard spot? 

It feels like a c/c...

-Are we able to balance a c/c range here?

-Do we need a c/r range and why?

-What other hands do we put in our c/c range if we put this in it?


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