How to construct balanced ranges, how not to over- or under-bluff in frequent lines
Posted by grand_ua
Posted by grand_ua posted in High Stakes
How to construct balanced ranges, how not to over- or under-bluff in frequent lines
Does anyone know any software (or reports) that allows to compare GTO bluffing frequencies for different hand categories on multiple flop textures, turn and river runout types?
Or can anyone recommend any people who can teach how to construct balanced ranges, how not to over- or under-bluff in frequent lines, especially in HU sessions, especially on turn and river?
And if yes, what is the process that those people use to achieve that?
Loading 2 Comments...
Be the first to add a comment
You must upgrade your account to leave a comment.
This thread has been locked. No further comments can be added.