GTO+ Node lock?

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GTO+ Node lock?

Hi,

I have used GTO+ for a weeks now, but i feel like I still have some troubles using it optimal. Maybe anyone can help me find the following option (if they are there at all?)

Is it possible to change the flopplay from GTO to what we expect villain to do? I.e. villain never bluffraises in x spot, can we adjust the raise range for villain in GTO in such a way it recalculates a new strategy that exploits villain? I think in PIO this is called node lock.

Thanks in advance,

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