Developing my game in SRPs

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Developing my game in SRPs

I am currently playing on 50nl regular tables and win with 2bb/100 on a 200k+ sample which I am not happy with. I burn too much money in the big blind despite I use solved preflop ranges. The problem comes from postflop. I decided to drill into this situation, import 163 flops into my solver and solve them as BBvsBTN at first. But it needs infinite time.... Can you suggest methods to develop my game in these situations? I can make sims with higher deviation, but in a 5bb pot, a 5% dEv means 0,25bb difference from the optimal play, which is 25bb/100. Moreover, it takes 20 mins to solve ONE flop with such a high dEv. I wanted to make and excel to examine ev on different flop textures, and so on. What should I do then? Thanks!

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