Deep w/ KK: tricky runout
Posted by devwil
Posted by
devwil
posted in
Low Stakes
Deep w/ KK: tricky runout
UTG: $205.79
MP: $98.88
CO: $235.66 (Hero)
BN: $112.70
SB: $99.87
When villain check-raises, I don't think I can continue. In that sense, I don't think this hand is super interesting, but I'm happy to be challenged on that conclusion and the line in general.
I'm posting this because I ran the situation through GTO+ and apparently we both played it super goofy: GTO+ wants me to bet virtually my entire range when checked to, but even node-locking the flop to check either my whole range or about a third of it (including KK), villain is supposed to have literally 0 turn check-raises.
So I was just wondering if folks better-versed in theory could help explain what's going on here. I just felt like betting KK here on the flop was total value-cutting (and I thought I'd check AA here too, though I guess with us being so deep that's leaving a lot of money on the table, blockers be damned), but then once the turn came in I thought I should go for thin value and equity denial. I'm not sure how relevant my blockers are here, but I just found the whole situation interesting. Your thoughts are quite welcome.
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I'm not deep poker expert and theory about it much more complicated. My opinion that flop is quite good for us, however I don't think we betting range there. So KK seems like a decent candidate for either of those actions.
Turn likely villain should introduce some big size leads and some normal ones. His value-range suppose to be strong and no thin value stuff. That being said I think x/R is quite nice play which he certainly can use ( don't understand why solver not uses it ?????????).
We can/should bet range on that Flop.
If using a polarized approach as you did,
Checking back KK is fine, the Turn is a bad card for your current holding, and checking this Board on Flop and Turn is fine, cause 3betpot ranges on this board connect too well and you won't get called often enough by weaker hands on the Turn in a population were people don't defend enough. If villain is x/r you on the turn it's def. a fold. People don't show up with enough bluffs on a board which favors Hero's range so much.
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