CREV: Using Gated Logic

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CREV: Using Gated Logic

So, is there a way to look at the game tree in such a way that you can take into account what your strategy will do on various turn/river cards?

I see that there is a way to group various turn/river cards in CREV, but the way that they are displayed seems a little clumsy, and I'm not sure exactly what's going on.

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