CREV: Using Gated Logic
Posted by AF3
Posted by AF3 posted in Mid Stakes
CREV: Using Gated Logic
So, is there a way to look at the game tree in such a way that you can take into account what your strategy will do on various turn/river cards?
I see that there is a way to group various turn/river cards in CREV, but the way that they are displayed seems a little clumsy, and I'm not sure exactly what's going on.
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