Bluff-Stacking Turn and Balance
Posted by bys67
Posted by
bys67
posted in
High Stakes
Bluff-Stacking Turn and Balance
Hi,
I was wondering how one should go about bluff-stacking turns in a multi-street game (by bluff-stacking I mean that you have a higher ratio of bluffs to value on the turn in a multi-street game than you would in a single-street game since some bluffs will convert into value on certain rivers and so on (M.O.P)).
Im finding it hard to know how much bluffs to stack in order to be well balanced. Are their any guideline ratios one should aim for on certain board structures, for instance, draw heavy two-tone, dry etc. Has anybody got any good experience in this field that they could share?
The questioning is probably quite abstract but Im sure some of you out there know what Im talking about.
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Try PioSolver free. It is a turn equilibrium solver and will give you the answers you are looking for.
The theory is basically every hand you bluff on both turn and river can be considered a value bet OTT. So your value region OTT are your value hands and river bluffs. Then use the same value to bluff ratios as river scenarios.
Mathematics of Poker solves multi-street games with a perfect polarized range against a pure bluffcatcher range. In reality, this will never happen since:
- real poker is not static: even worst bluffs have some equity against villain calling range
- a nut-air vs. bluffcatcher will almost never occur on the earlier streets
Thus, calculting the exact ratios of bluffs on the turn or on the flop is impossible without knowing the GTO solution.
As said above, you can study GTO solutions from solvers such as PIOsolver, and then use the same frequencies to construct your own ranges.
Applications of No-Limit Hold'em by Matthew Janda talks about good bluff ratios in most spots, accoring to game state, stack size, and board texture.
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