Hot 33 last 100 players spot

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Hot 33 last 100 players spot

Cut-OFF jamms for 10BB's eff. stack. He has regish stats so i assumed he jamms corectly. I thought he may induce with the top of his range. He showed up with AK and i see a ton of those spots, maybe my calling range is bit to wide or i'm just results oriented? I upload some ICMizer stuff, if he jamms nash we make over 1BB so it's an easy call, but if we go down to 20 percent our call is a big mistake. If he jamms 27% we still can make the call. thoughts? I guess it's a read depending spot, just curious how you aproach this spot.


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Rapha Nogueira 10 years, 10 months ago

I think you need to select MTT there, considering that it isn't a FT. And also, in a turbo structure I rather relativize some of the slightly -ev hands

ThaG12 10 years, 10 months ago

we are ITM but payjumps are insignificant so i guess ICM doesn't come into play. 

if i click MTT, i have to enter prizepool avg stacksize, remaining players etc, it's like ICM ev calculation and i thought it's not the case since it's not last 18 players, FT bubble or FT. 

Rapha Nogueira 10 years, 10 months ago

yeah, it would give you $EV and not cEV. it is ok to do it but if you don't put into, it would consider that it is a final table. Can you put the hh here ? I think would be better to comment after taking a closer look. 

On the spot, I don't think you are short enough to call and the next 3 hands you will probably have a gap open shove that is way more profitable than calling against a guy who knows what he is doing here. In this specific spot, I would call A8o with 6bbs or less against CO. If it was from the BTN I think A8 is closer and I may call, but from the CO, even being 10bb effective (you cover both others) I think that is a close fold and you may find it more clearly using the future game simulation tool (I think holdemresources is kinda better for this spot to analyse). 

meritocracy 10 years, 10 months ago
If I am reading the stacks right, villain is jamming into effective stacks of roughly 6bb, 9bb, 7bb.

Assuming villain is a competent regular, there are several fundamental errors in your assessment.

1) Baseline range.

Lets look at the 20% range you assigned. I think a more accurate 20% is 22+, A9o+,A5s+,KJo+,K8s+,QJo+,Q8s+,J8s+,T8s+,98s. This isn't to say he doesn't shove KTo/QTo etc. But rather if you theoretically could only choose 20% to shove then this is the more optimal 20%.

2) Baseline range, adjusted.

Like you mentioned, most players would induce with the top their range here, especially if villain doesn't recognize any of the players behind him as regs.

A reasonable assumption would be TT+,AK taken off the 20% for starters.

But his induce range could be high as 77+,AT+ depending on how villain perceives players behind. The weaker he thinks the players are behind him, the more he induces. The stronger he thinks the players are behind him, the more he shoves the top of his range to balance (since opening into those stacks is rather obvious and begins to risk losing value).

3) Actual range.

So now we have established the baseline 20%, minus the top 3.5% (TT+,AK).

However, assuming player is a competent regular, his range is very reasonably much wider.

A very standard range here would be:
22+,A2+,K7s+,KTo+,Q7s+,QTo+,J7s+,JTo,T7s+,97s+,87s,76s
*without top 3.5% ofc

But a stronger shover would be closer to this:
22+,A2+,K4s+,K9o+,Q7s+,Q9o+,J7s+,J9o+,T7s+,T9o,96s+,85s+,75s+,65s

Add an extra 5-10% if villain is a laggy/high PFR reg.

4) BB overcall range

You have BB overcalling 31%. BB is never overcalling 31%. This should skew the result quite a bit.

A better overcalling range would be 77+,AJo+,ATs+.

A word of caution: you might've just missed the BB overcall error, but maybe you didn't. In which case this highlights a problem with EV calculators. They are fantastic tools, but only when used correctly. Until you get a really good feel for ranges, you have to be super careful about how you interpret the results and even more so about taking such results and applying changes to your game.

And this is just a cEV calculation. ICM calculations are much much more complex (range sensitive).


Cliffs: easy call.

Hope this helps.


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