Game Theory - Facing Turn X/R

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Game Theory - Facing Turn X/R

Consider the following situation of :- Kh5c2c 8s HUNL. Hero SB.

And you have constructed a double barreling range consisting of strong/top pair type hands, flopped draws, turned draws and some air and you face a check-raise (which you assume to consist of made hands and draws). How do you go about constructing a calling range?

It seems intuitive you want some cc, OESD, Kx, nutty hands in there but is there any way of approximating the best ratio of each. obviously hands such as 34 have no SD value so if you call them you will probably want to bluff them when checked to on river. Therefore, you don't want to call with too many drawy/non-SD hands as this could result in you betting either a very unbalanced range when checked to and/or being forced to get 0 equity from pot on missed rivers which will be a considerable %.

What do you guys think?

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