PIO, flops and analyzing them.
Posted by WarLoGhE
Posted by WarLoGhE posted in Low Stakes
PIO, flops and analyzing them.
Hey
Might be a stupid question but...
Does anyone know if you can have maybe around 10 different flop textures that we use every time when analyzing in PIO (or using other methods than PIO for that matter)? By this I mean we have a set of flops that will cover as much as we can in terms of different outcomes, in order for us to analyze it properly and see how a situation depends on the board texture.
One example could be where we have a set which consists of 4 flops:
HHH
HHL
HLL
LLL
where L = 2-9 and H = T-A
Doubt the example above would cover us though... but maye somewhere around 10 different flops (instead of 4) can make it close enough? after all I am not looking for EVERY possible different situation, just the broad tendencies.
Just want to point out again I am looking at this in very broad terms.
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