Marty K12 years, 3 months agoNIce introduction to some of the basic ideas of GTO sean. I have a question regarding multi street strategy and how to tackle the problem quantitavely.
As an example we know if you min raise the btn HU, the "minimal defence" threshold as you call it in the BB is 50%. However this is not taking into account the BTN's natural positional advantage postflop, the BTN's equity in the hand, etc...
So in reality he gets a discounted price on the pot odds because the hand doesn't just end PF and hence we need to defend more then 50% to not get exploited. My question is how would you accurately go about estimating/solving this discount that exists due to the multi street nature of the game?
The short answer is, we can't calculate it precisely. But the long answer is that we can come to some solid conclusions with a few approximations. Let's try. :)
First of all, keep in mind that if our defense range happens to be all {3bets} and no {flat-calls}, then villain receives 0% equity on his raise/folds. So we're only looking at the times we flat and he sees some R% of his equity post-flop.
If we're defending say, 70% to a BTN MR with {20% 3bet, 50% flat}, then here's villain's EV Calc for opening 72o:
EV = 0.30*(+1.5) + 0.20*(-1.5) +0.50*[(R*E*4.0)-1.5]
ie. 30% of the time we fold and he wins 1.5bb, 20% of the time we 3bet and he folds and loses 1.5bb, and 50% of the time we see a flop with a pot-size of 4.0bb where he has Equity (E)% that he Realizes (R)% after risking 1.5bb.
E =~ 30% for 72o vs. a flatting range. R > 100% given that he has position and initiative assuming both players are equally skilled post-flop. Let's estimate R = 100% for curiosity.
EV = 0.45 - 0.30 - 0.15 = 0bb EV = folding
Thus, we've made him indifferent to opening or folding 72o with these variables.
However, R is likely as great as 120%+ given post-flop position and initiative. If R = 125%:
EV = 0.45 - 0.30 + 0 = +0.15bb
ie. In this case, villain would be making a mistake by folding 72o pre-flop.
Hope this helps! It should be clear how to manipulate the numbers to find different thresholds that you're looking for. In the case of the 50%+ (1-a)% for defending the BB HU vs. a MR, it's clear that this is just a threshold and we need to be much wider if we want to ensure that 72o isn't played for a profit.
desperhate12 years, 3 months agoyea pretty cool ! it would be good to have some hands played example to extrapolate the maths to scenarios in real play. I think it could make ur video way more effective.
Sean Lefort12 years, 3 months agoHeya. I'll keep this in mind for future videos. Although feel free to post hands in the forums with relevant scenarios of your own and I'll be more than willing to help out with the analysis.
Michael Gazonda12 years, 3 months agoThanks for putting this out Sean. I'm still a little unconvinced about how important game theory really is. Having said that, you explained some difficult concepts in a way that makes sense. I'm also really looking forward to seeing how you put these ideas into practice, as that should clarify a lot of things.
Since I'm coming from a place where I don't really get behind game theory, I was surprised that you talked about things in a way that will still allow me to add some new ideas to my game. Whether or not I fully get behind it, I feel like I've learned something new, and will continue to learn by watching your videos.
Sean Lefort12 years, 3 months agoThanks Michael, glad you liked it! I think its natural to slowly accept the idea of game theory and it's relevance over time as you play against better players from either moving up and/or the general population evolving strategy-wise. The way I see it, it's virtually mandatory if you want to stand a chance at beating really good players. So naturally, it makes sense to me to start out with game theory principles as the foundation for your strategy, and then deviate from it with exploitative-based plays as much as you want. But that being said, if your background is very exploitative-based thinking then I think adding concepts slowly over time as you digest them is probably the way to go.
I play HU cash-game myself. Mainly at NL400-NL600. I was wondering if you could be interested in making a video where you review my game?
I got some HU cash footage which I think would make for a very interesting video
Sean Lefort12 years, 3 months agoHey Saibot. Sounds like an intriguing idea for a video. Let me check with my superiors (Phil :p) and see what he says. In the meantime, add me on skype: sean.lefort1Sean Lefort12 years, 3 months agoAlso, just to let you know.. I'm about 8 videos deep as far as what's produced and ready for release so even if it were my next video, you'd have to wait until March 2013ish.
Peter J12 years, 3 months agoOptimal bluffing frequency. When you solve for this % is that the % of times you should bluff with bluffs you showed up with, or is it the amount of a "bluff range" you should strive to reach the river with where you are hoping to bet the whole range?
Sean Lefort12 years, 3 months agoYou're one step too far ahead. It's just simply the % of the time you should be bluffing when you bet (if you're looking to make your opponent's bluff-catchers indifferent to calling).
ie. say you arrive at the river with a range that's: {100 NUTS combos, 100 AIR combos}
If you decide to jam all-in with your whole range on the river for 300 into a pot of 100, you're bluffing frequency is 50%. However, that's not the optimal bluffing frequency and thus it's not the optimal strategy choice. To solve for the optimal bluffing frequency, we look at our opponent's EV with bluff-catchers:
X*(+400) + (1-X)*(-300) = 0
When you're bluffing X% of the time, he wins +400 chips. When you're not bluffing, he loses -300 chips. If we make the value he receives from both calling and folding = 0, we solve for the optimal bluffing frequency. In this case:
400x -300 +300x = 0 700x = 300 x = 0.43 X = 43%
So in this case, you want your jamming range to be {57% NUTS, 43% BLUFFS}. And given your original arrival range of {100 NUTS combos, 100 AIR combos}...
(BLUFF COMBOS) / (NUT + BLUFF COMBOS) = 0.43 B / (100 + B) = 0.43 43 + 0.43b = b b = 75.4 =~ 75 COMBOS
So in this case with this bet-size, we can jam 75 of our bluff combos but have to chk and give up with 25 of our bluff combos.
This example specifically is a good one for showing the reason why overbetting rivers with a polarized range {NUTS / BLUFFS} against a capped range is extremely effective, in that it means that it minimizes the number of times you have to give up the pot (while playing optimally).
Sean Lefort12 years, 3 months agoHey guys.. so I've had a few ppl msg me regarding the algebra in my last example. I skipped the odd line here and there to try to be concise and that may have confused some people. This part particularly seems to be a bit confusing..
"X = 43%
So in this case, you want your jamming range to be {57% NUTS, 43% BLUFFS}. And given your original arrival range of {100 NUTS combos, 100 AIR combos}...
(BLUFF COMBOS) / (NUT + BLUFF COMBOS) = 0.43 B / (100 + B) = 0.43 43 + 0.43b = b b = 75.4 =~ 75 COMBOS"
Okay so we've solved for X = 43% = the % of the time we want to be bluffing when we bet the river. Now if we know our range, we can calculate B = the # of bluff combinations that we're allowed to bluff with as it will be directly dependent upon N = the # of nut combinations we have that will also be betting. Thus, our TOTAL number of betting combinations = B + N.
In this case, X = 43% = 0.43 Therefore:
X = 0.43 = B / TOTAL
Where TOTAL = B + N
Thus: 0.43 = B / (B + N)
In our case, N = 100.
0.43 = B / (B+100)
To solve for B, we do some simple algebra. First, multiply the left side by the denominator on the right side.
0.43* (B+100) = B
Now multiply the 0.43 through the bracket on the left.
0.43B + 43 = 1B
Now group the like variable (B).
43 = (1-0.43)B 43 = 0.57B B = 75.4
Hope that helps.
Rewind12 years, 3 months agoIt's not intuitive for me to have Hero R > 100% or even near 100% of 72o preflop equity. I'm assuming you can get a better grasp using a program like Flopzilla or Combonator to get a sense for how often hands flop well. How can I become more comfortable calculating R?
Sean Lefort12 years, 3 months agoYou're thinking about the hand and how weak it is and thus how it's tough to play because it rarely connects with boards, and assuming that R will reflect that. But all of those disadvantages of the hand are inherent within its weak ~30% vs. range equity. That covers all of it's weakness. R% is going to dictate how much of that equity you can receive with it. But there's no reason R should be much different for 72o than for AA. The equities are very different, but that doesn't mean that the R% should be wildly different for each. I can try to explain this further if you're still confused, but hopefully this covers it.
Also, you can't really "calculate" R. These are all approximations, and the best we can do without some more data/information.
Hoothoot12 years, 3 months agoGreat explanation Sean, thanks. I've got a question though. We can make villain indifferent to calling if we shove 100 nut combos and 75 bluff combos, and give up with 25 bluff combos. But in the short run, couldn't we just shove all 100 of our bluff combos? Because as I understand it, all that matters is that villain THINKS we're only shoving 75 bluff combos rather than 100; as long as he thinks our range is 100 nut combos and 75 bluff combos, he has to fold every time we bet 300 into a 100 pot. I get that theoretically, over the long run, if we shove 100 bluff combos, villain will realize this and adjust, thus no longer being indifferent, and therefore being able to play perfectly against us. But until he realizes this (and IF he realizes this), can't we just shove all 100 bluff combos and exploit him by knowing that he can't call?
Sean Lefort12 years, 3 months agoYou're making the assumption (and it's a big one) that villain's default strategy is to fold his bluff-catchers and thus we can bluff relentlessly until he adjusts. I don't believe this to be the case at all. I think "on average", the aggregate strategy of the player population probably lies pretty close to the threshold of calling with the optimal calling frequency... with maybe a slight bias of players calling too much due to passive fish that tend to do so. Sure, you'll face plenty of players that fold all these spots early in a match. Also, you'll face plenty of players that call too much in these spots early. But I don't think you should be labeling a player as either one before logging some hands with them.
Especially early in a match, you could argue that solid players are more apt to call in bluff-catching situations so that they get to showdown and gain more information on you more often. Ie. anything they deem "close", they may be inclined to call.
So if you're default strategy is to bluff too much in these spots, you're immediately making large mistakes in the present time against a lot of these players. I don't think it's appropriate to assume most players won't be calling enough right off the bat. It could be true, but I'd need some empirical data before I'd be willing to accept it as truth. :)
Raphael Cerpedes12 years, 3 months agoAre you familiar with programs like CR EV? I think it would be a good thing to see videos regarding game trees in the future and how to quantitatively approach/solve "common" spots both for HU and 6-max using this kind of tools.
Brian Rast12 years, 3 months agonice video sean, i enjoyed it (especially the discussion on bet sizing vs bluffing frequencies). i like that you used examples to give an anchor to the theory. i'm ready to see more of this used to analyze hands.
pacmang12 years, 3 months agoHey Sean loved the video. I'm pretty fish at math and trying to slowly read Mathematics of Poker. Your video is very clear and easy to understand and its very good that you show the math step by step in the comments section. It has really helped me a lot.
Looking forward to your future videos!
thedoors12 years, 2 months agohi, really agree awsome video, will work on it and as pacmang said "Looking forward to your future videos!"
have a nice day
I have problems with figuring out what should be my ratio for 4betting bluffs and value hands. Can you tell me please what's the right GTO ratio for 4b?
rengonnaren12 years, 1 month agoSean- the only point i want to add is a tweak to your math, or the math you presented. it's not so much the combinations which matter bur the ratio of the combinations in our range. this helps greatly with the math as you no longer have to calculate how many bluff combinations you need to be shoving, but instead multiply your "nut combinations" factor.
you can see the ease of this term and use by taking your bluff percentage equation and tweaking it by dividing through by "bluff combos" which then yields X=1/((nut combos/bluff combos)+1). this is where the ratio shows its significance. we can then define "bluff combos" as n*Nut combos, n [0,oo], substitute this back in and the bluff frequency equation cleans up to: X=1/(1+1/n) which makes the math cleaner. From there analysis becomes easier as players can look at their range and realize they have "20" nut combinations and easily derive how many bluff combinations are needed.
Thus after a bit of math one can obtain the relationship of frequencies of GTO combinations of bluffs and Nut hands PER BET SIZE (defined as b1= Bet size/Pot size): as
Bluff combos= (b1/(1+b1))*Nut combinations
thus for each bet size we choose well have a different range composition of "bluffs" and "nuts".
whats more important in than determining our combinations of bluffs is determining our betsize given a range consisting of "bluffs" and "nuts". Using the same n from above (n=bluff/nut) and doing some algebra we can flip the "bluff combos" equation to . read and thus tell us our GTO optimal bet sizing:
b1=n/(1-n) here again by the constrains of our equation we see we need to be value betting at least as often as we have a bluff. doing some more mathemagic and using a side equation of Wins+losses=Range and putting back in, n=bluff/nuts, then dividing thru by range (i can map out the math if requested) we can arrive at a final equation of
b1=(1-A)/(2*A-1), A is defined simply as the percentage of nut hands of our range. the resultant graph looks can be seen here: http://fooplot.com/#W3sidHlwZSI6MCwiZXEiOiIoMS14KS8oMip4LTEpIiwiY29sb3IiOiIjMDAwMDAwIn0seyJ0eXBlIjoxMDAwLCJ3aW5kb3ciOlsiMC41IiwiMSIsIjAiLCI1Il19XQ--
The X axis is the percentage of our range which is the nuts, thus the nuttier our range, the smaller our GTO bets and the air-eyer range the larger our bets need to be
I just watched your Advanced Thoery Principles video and was wondering if you might clear somethig up for me. I don't understand all this fuss about 'minimum defense frequency' and why we should aim to make villain's worst opens neutral EV PREFLOP. If villain's open of 23o on the button is neutral EV preflop, he should still be making a profit on the open given he will have +EV spots to cbet or barrel and can occasionally value bet post flop. Thus villain's worst opens are still +EV and villain can continue to open his entire range profitably. Aiming to defend at the MDF seems rather arbitrary.
Also, it seems possible that defending at or above the MDF may be less profitable than a strategy that plays tighter oop. Couldn't the instant profitability of raising the button with ATC simply come from the structure of the game?
I'm not a HU player but I do have a math background.
Sean Lefort12 years agoYep valid points. If you keep watching the videos in sequence you'll see that I stress that MDF is most important/relevant for river decisions and then decreases in relevance as you go backwards in streets as you have to factor in more assumptions and the math breaks down.
However, for PF situations it does still tell us something. It's stating that if the defense a raise faces is a frequency < than the MDF, that raise will auto-profit preflop. So it still holds as a reasonably useful tool to use as a threshold when applicable. It's not used as a guideline we're looking to match (as like you mentioned, villain will still see equity {and profit} when we see flops), but moreso a threshold we want to make sure to surpass when applicable. When applicable would be a situation we *know* that villain shouldn't be profiting with the bottom of his range, ie. somebody opening 75% from the BTN 6max. HU of course is trickier, but I think at the very least we can find some way of proving that there is a better BB defense strategy than letting 72o auto-profit preflop.
I am VERY interested in your proof of - or idea of proving that - letting 72o auto-profit preflop (including postflop-equity) is suboptimal in HU on the button. I also assume this statement is true and am basing my "GTO"-BB-strategy on that assumption, i.e. having a merged / semi-merged 3-betting range between 15-20% and folding about 10-15%, which forces the button to play only 80 to 90% with a minraise-strategy.
Can anyone help me how Sean comes to the follwing numbers (the math behind that)?
½ pot, Z = 25%
2x POT, Z = 40%
Ex. Hero bets river with {NUTS, BLUFFS} and Villain has {BLUFFCATCHERS}
Assume Hero’s river range (before betting) is {50 combos of NUTS, 50 combos of POTENTIAL BLUFFS}
At ½ POT, Hero reaches Z by bluffing 17 combos of his POTENTIAL BLUFFS At 2x POT, HERO reaches Z by bluffing 33 combos of his POTENTIAL BLUFFS
-Thus, with the 2x POT sizing Hero can now bluff with 66,6% of the hands with which he needs to bluff in order to win the pot, vs. the ½ POT sizing that allows Hero to bluff with only 33.3% if these hands.
Am I understanding this correctly? 17min mark of video
Optimal Calling Frequency(Also MDF)
If Villain bets pot and is bluffing 33% of the time we must defend 50% of the time? I don't understand why we have to defend that amount? Is that because we have some hands that beat Villains value hands? Or are we assuming that Villian has nuts or air?
Loading 35 Comments...
As an example we know if you min raise the btn HU, the "minimal defence" threshold as you call it in the BB is 50%. However this is not taking into account the BTN's natural positional advantage postflop, the BTN's equity in the hand, etc...
So in reality he gets a discounted price on the pot odds because the hand doesn't just end PF and hence we need to defend more then 50% to not get exploited. My question is how would you accurately go about estimating/solving this discount that exists due to the multi street nature of the game?
The short answer is, we can't calculate it precisely. But the long answer is that we can come to some solid conclusions with a few approximations. Let's try. :)
First of all, keep in mind that if our defense range happens to be all {3bets} and no {flat-calls}, then villain receives 0% equity on his raise/folds. So we're only looking at the times we flat and he sees some R% of his equity post-flop.
If we're defending say, 70% to a BTN MR with {20% 3bet, 50% flat}, then here's villain's EV Calc for opening 72o:
EV = 0.30*(+1.5) + 0.20*(-1.5) +0.50*[(R*E*4.0)-1.5]
ie. 30% of the time we fold and he wins 1.5bb, 20% of the time we 3bet and he folds and loses 1.5bb, and 50% of the time we see a flop with a pot-size of 4.0bb where he has Equity (E)% that he Realizes (R)% after risking 1.5bb.
E =~ 30% for 72o vs. a flatting range.
R > 100% given that he has position and initiative assuming both players are equally skilled post-flop.
Let's estimate R = 100% for curiosity.
EV = 0.45 - 0.30 - 0.15 = 0bb EV = folding
Thus, we've made him indifferent to opening or folding 72o with these variables.
However, R is likely as great as 120%+ given post-flop position and initiative.
If R = 125%:
EV = 0.45 - 0.30 + 0 = +0.15bb
ie. In this case, villain would be making a mistake by folding 72o pre-flop.
Hope this helps! It should be clear how to manipulate the numbers to find different thresholds that you're looking for. In the case of the 50%+ (1-a)% for defending the BB HU vs. a MR, it's clear that this is just a threshold and we need to be much wider if we want to ensure that 72o isn't played for a profit.
it would be good to have some hands played example to extrapolate the maths to scenarios in real play.
I think it could make ur video way more effective.
Since I'm coming from a place where I don't really get behind game theory, I was surprised that you talked about things in a way that will still allow me to add some new ideas to my game. Whether or not I fully get behind it, I feel like I've learned something new, and will continue to learn by watching your videos.
Very interesting videos you are making!
I play HU cash-game myself. Mainly at NL400-NL600.
I was wondering if you could be interested in making a video where you review my game?
I got some HU cash footage which I think would make for a very interesting video
ie. say you arrive at the river with a range that's: {100 NUTS combos, 100 AIR combos}
If you decide to jam all-in with your whole range on the river for 300 into a pot of 100, you're bluffing frequency is 50%. However, that's not the optimal bluffing frequency and thus it's not the optimal strategy choice. To solve for the optimal bluffing frequency, we look at our opponent's EV with bluff-catchers:
X*(+400) + (1-X)*(-300) = 0
When you're bluffing X% of the time, he wins +400 chips. When you're not bluffing, he loses -300 chips. If we make the value he receives from both calling and folding = 0, we solve for the optimal bluffing frequency. In this case:
400x -300 +300x = 0
700x = 300
x = 0.43
X = 43%
So in this case, you want your jamming range to be {57% NUTS, 43% BLUFFS}. And given your original arrival range of {100 NUTS combos, 100 AIR combos}...
(BLUFF COMBOS) / (NUT + BLUFF COMBOS) = 0.43
B / (100 + B) = 0.43
43 + 0.43b = b
b = 75.4 =~ 75 COMBOS
So in this case with this bet-size, we can jam 75 of our bluff combos but have to chk and give up with 25 of our bluff combos.
This example specifically is a good one for showing the reason why overbetting rivers with a polarized range {NUTS / BLUFFS} against a capped range is extremely effective, in that it means that it minimizes the number of times you have to give up the pot (while playing optimally).
"X = 43%
So in this case, you want your jamming range to be {57% NUTS, 43% BLUFFS}. And given your original arrival range of {100 NUTS combos, 100 AIR combos}...
(BLUFF COMBOS) / (NUT + BLUFF COMBOS) = 0.43
B / (100 + B) = 0.43
43 + 0.43b = b
b = 75.4 =~ 75 COMBOS"
Okay so we've solved for X = 43% = the % of the time we want to be bluffing when we bet the river. Now if we know our range, we can calculate B = the # of bluff combinations that we're allowed to bluff with as it will be directly dependent upon N = the # of nut combinations we have that will also be betting. Thus, our TOTAL number of betting combinations = B + N.
In this case, X = 43% = 0.43
Therefore:
X = 0.43 = B / TOTAL
Where TOTAL = B + N
Thus:
0.43 = B / (B + N)
In our case, N = 100.
0.43 = B / (B+100)
To solve for B, we do some simple algebra. First, multiply the left side by the denominator on the right side.
0.43* (B+100) = B
Now multiply the 0.43 through the bracket on the left.
0.43B + 43 = 1B
Now group the like variable (B).
43 = (1-0.43)B
43 = 0.57B
B = 75.4
Hope that helps.
Also, you can't really "calculate" R. These are all approximations, and the best we can do without some more data/information.
Especially early in a match, you could argue that solid players are more apt to call in bluff-catching situations so that they get to showdown and gain more information on you more often. Ie. anything they deem "close", they may be inclined to call.
So if you're default strategy is to bluff too much in these spots, you're immediately making large mistakes in the present time against a lot of these players. I don't think it's appropriate to assume most players won't be calling enough right off the bat. It could be true, but I'd need some empirical data before I'd be willing to accept it as truth. :)
Looking forward to your future videos!
have a nice day
I have problems with figuring out what should be my ratio for 4betting bluffs and value hands. Can you tell me please what's the right GTO ratio for 4b?
the only point i want to add is a tweak to your math, or the math you presented. it's not so much the combinations which matter bur the ratio of the combinations in our range. this helps greatly with the math as you no longer have to calculate how many bluff combinations you need to be shoving, but instead multiply your "nut combinations" factor.
you can see the ease of this term and use by taking your bluff percentage equation and tweaking it by dividing through by "bluff combos" which then yields X=1/((nut combos/bluff combos)+1). this is where the ratio shows its significance. we can then define "bluff combos" as n*Nut combos, n [0,oo], substitute this back in and the bluff frequency equation cleans up to: X=1/(1+1/n) which makes the math cleaner. From there analysis becomes easier as players can look at their range and realize they have "20" nut combinations and easily derive how many bluff combinations are needed.
Thus after a bit of math one can obtain the relationship of frequencies of GTO combinations of bluffs and Nut hands PER BET SIZE (defined as b1= Bet size/Pot size): as
Bluff combos= (b1/(1+b1))*Nut combinations
thus for each bet size we choose well have a different range composition of "bluffs" and "nuts".
whats more important in than determining our combinations of bluffs is determining our betsize given a range consisting of "bluffs" and "nuts". Using the same n from above (n=bluff/nut) and doing some algebra we can flip the "bluff combos" equation to . read and thus tell us our GTO optimal bet sizing:
b1=n/(1-n) here again by the constrains of our equation we see we need to be value betting at least as often as we have a bluff. doing some more mathemagic and using a side equation of Wins+losses=Range and putting back in, n=bluff/nuts, then dividing thru by range (i can map out the math if requested) we can arrive at a final equation of
b1=(1-A)/(2*A-1), A is defined simply as the percentage of nut hands of our range. the resultant graph looks can be seen here: http://fooplot.com/#W3sidHlwZSI6MCwiZXEiOiIoMS14KS8oMip4LTEpIiwiY29sb3IiOiIjMDAwMDAwIn0seyJ0eXBlIjoxMDAwLCJ3aW5kb3ciOlsiMC41IiwiMSIsIjAiLCI1Il19XQ--
The X axis is the percentage of our range which is the nuts, thus the nuttier our range, the smaller our GTO bets and the air-eyer range the larger our bets need to be
I just watched your Advanced Thoery Principles video and was wondering if you might clear somethig up for me. I don't understand all this fuss about 'minimum defense frequency' and why we should aim to make villain's worst opens neutral EV PREFLOP. If villain's open of 23o on the button is neutral EV preflop, he should still be making a profit on the open given he will have +EV spots to cbet or barrel and can occasionally value bet post flop. Thus villain's worst opens are still +EV and villain can continue to open his entire range profitably. Aiming to defend at the MDF seems rather arbitrary.
Also, it seems possible that defending at or above the MDF may be less profitable than a strategy that plays tighter oop. Couldn't the instant profitability of raising the button with ATC simply come from the structure of the game?
I'm not a HU player but I do have a math background.
However, for PF situations it does still tell us something. It's stating that if the defense a raise faces is a frequency < than the MDF, that raise will auto-profit preflop. So it still holds as a reasonably useful tool to use as a threshold when applicable. It's not used as a guideline we're looking to match (as like you mentioned, villain will still see equity {and profit} when we see flops), but moreso a threshold we want to make sure to surpass when applicable. When applicable would be a situation we *know* that villain shouldn't be profiting with the bottom of his range, ie. somebody opening 75% from the BTN 6max. HU of course is trickier, but I think at the very least we can find some way of proving that there is a better BB defense strategy than letting 72o auto-profit preflop.
I am VERY interested in your proof of - or idea of proving that - letting 72o auto-profit preflop (including postflop-equity) is suboptimal in HU on the button. I also assume this statement is true and am basing my "GTO"-BB-strategy on that assumption, i.e. having a merged / semi-merged 3-betting range between 15-20% and folding about 10-15%, which forces the button to play only 80 to 90% with a minraise-strategy.
im late with this, but really great video
nice vid
Was a discussion of R originally in this video?
Can anyone help me how Sean comes to the follwing numbers (the math behind that)?
½ pot, Z = 25%
2x POT, Z = 40%
Ex. Hero bets river with {NUTS, BLUFFS} and Villain has {BLUFFCATCHERS}
Assume Hero’s river range (before betting) is {50 combos of NUTS, 50 combos of POTENTIAL BLUFFS}
At ½ POT, Hero reaches Z by bluffing 17 combos of his POTENTIAL BLUFFS
At 2x POT, HERO reaches Z by bluffing 33 combos of his POTENTIAL BLUFFS
-Thus, with the 2x POT sizing Hero can now bluff with 66,6% of the hands with which he needs to bluff in order to win the pot, vs. the ½ POT sizing that allows Hero to bluff with only 33.3% if these hands.
Am I understanding this correctly? 17min mark of video
Optimal Calling Frequency(Also MDF)
If Villain bets pot and is bluffing 33% of the time we must defend 50% of the time? I don't understand why we have to defend that amount? Is that because we have some hands that beat Villains value hands? Or are we assuming that Villian has nuts or air?
Be the first to add a comment
You must upgrade your account to leave a comment.